The Antigravity IDE is Google's standalone code editor with an AI agent built in, and as of November 2026 it's listed as version 2.6.0 for macOS, Windows and Linux. Since Antigravity 2.0 it isn't your only option: you can add Antigravity to VS Code, Visual Studio, JetBrains, Zed, Xcode or Eclipse instead, or run agents from the separate 2.0 App.
That leaves you with three similar names and one decision. Here's what the IDE does, how it differs from the extensions and the App, and the sign-in gap that should decide it for any company account.
What the standalone editor does
Google's product page describes the Antigravity IDE as an editor with tab autocompletion, natural language code commands and a configurable, context-aware agent. It lists four main features: Editor, Agent, Artifacts and User Feedback. The agent can work on its own across your editor, terminal and browser.
Artifacts are the useful idea for a team lead. Instead of approving individual tool calls, you manage the agent at the level of the task, and you can leave comments on any artifact to steer it towards the outcome you want. The download page describes the IDE as a dedicated desktop application with native windowing, integrated agent panels and a full execution workspace.
The IDE also has an Agent Manager, a second surface that strips away most of the editor so you can focus on agent conversations, the artifacts they produce and managing several agents at once.
Why there are now two apps
The Antigravity IDE launched in November 2025. When Antigravity 2.0 launched on May 19, 2026, it became a separate desktop app with no IDE in it. Google also said it would remove the Agent Manager from the IDE in a later release, so the IDE becomes a purely agent-powered editor. If you rely on the Agent Manager today, plan for the 2.0 App to take over that job.
If you already had the IDE, it updates to Antigravity 2.0 and asks whether you want to keep the IDE as well. Telling them apart on your dock is simple once you know: 2.0 has the logo on a white background, and the IDE has it on a black grid. Google recommends running Antigravity 2.0 together with an IDE of your choice, whether that's the Antigravity IDE or another editor.
Extensions for the editor you already use
On August 20, 2026 Google added Antigravity extensions for Visual Studio Code, Visual Studio, Zed, JetBrains IDEs and Xcode. Its reason was that an editor is still essential for inspecting code paths, reviewing compiler diagnostics and making local adjustments, and it didn't want to turn traditional editors into heavy multi-agent hubs. Eclipse has since joined the list in Public Preview.
| Editor | Version, as of November 2026 | Notes |
|---|---|---|
| Standalone Antigravity IDE | 2.6.0 | macOS (Apple Silicon and Intel), Windows (x64 and ARM64), Linux (x64 and ARM64) |
| VS Code | 1.10.0 | Enterprise features generally available |
| Visual Studio | 1.0.261026.0 | For Visual Studio 2026; enterprise features generally available |
| JetBrains | 1.4.1 | IntelliJ-based IDEs from 2026.2.1; enterprise support in Preview |
| Zed | 1.4.1 | One-click install; enterprise support in Preview |
| Xcode | 1.4.1 | Xcode 27 beta 6 or later; enterprise support in Preview |
| Eclipse | 1.0.0 | Public Preview |
How to add Antigravity to each editor
- VS Code: open the Extensions view (Ctrl+Shift+X, or Cmd+Shift+X on a Mac), search for Google Antigravity, click Install, then click the Antigravity icon in the Activity Bar to sign in.
- Visual Studio: open Extensions, then Manage Extensions, search for Google Antigravity, click Download and restart Visual Studio.
- JetBrains: the full suite of IntelliJ-based IDEs is supported, including IntelliJ IDEA, PyCharm, WebStorm, GoLand, CLion and Rider, with one-click install inside the IDE.
- Zed: one-click install inside the editor.
- Xcode: onboard through the Intelligence settings panel, so you can build across macOS, iOS and iPadOS without leaving Xcode.
If you're also weighing Google's other coding assistant for those same editors, my guide to Gemini Code Assist sets out what that one does.
The sign-in gap for company accounts
Individual developers sign in with a Google account on any plan, including the free tier. Enterprise teams sign in with Gemini Enterprise or Google Cloud project credentials. Those sessions run under the Google Cloud Terms of Service, your data isn't used to train foundation models, and your IAM policies and VPC Service Controls apply.
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Here's the catch. Enterprise sign-in works in the Antigravity App, the CLI and the IDE extensions, but not in the standalone Antigravity IDE. And even among the extensions, enterprise features are generally available only in VS Code and Visual Studio, while JetBrains, Zed and Xcode are still in Preview.
System requirements
- macOS 12 (Monterey) or later.
- Windows 10 (64-bit) or later.
- Linux with glibc 2.28 or newer, for example Ubuntu 20 or later, Debian 10 or later, Fedora 36 or later, or RHEL 8 or later.
Antigravity also comes pre-installed on Googlebook laptops, so if your team uses one there's nothing to download.
Choosing between them, step by step
- Decide if you want the standalone IDE or an extension in the editor you already use.
- If anyone will sign in with a company account, rule out the standalone IDE and pick VS Code or Visual Studio for generally available enterprise features.
- For an extension, search for Google Antigravity in your editor's extension view and install it.
- Click the Antigravity icon and sign in with your Google account.
- Ask the agent for a task and review the diff and artifacts it returns.
- Run Antigravity 2.0 alongside for multi-agent work.
Which I'd pick
For a solo developer on a personal Google account, I'd keep the standalone IDE if you like having the agent and artifacts built into the editor. For a team, I'd go with the extension in whatever editor people already use, because enterprise sign-in doesn't work in the standalone IDE and switching editors is a bigger ask than installing an add-on. I wouldn't build habits around the Agent Manager either, since Google has said it's coming out of the IDE.
Frequently asked questions
What version is the Antigravity IDE?
The download page lists the standalone Antigravity IDE as version 2.6.0 as of November 2026, for macOS, Windows and Linux.
Is the Antigravity IDE the same as Antigravity 2.0?
No. Antigravity 2.0 is a separate desktop app with no IDE in it. On your dock, 2.0 has the logo on a white background and the IDE has it on a black grid.
Can I sign in to the Antigravity IDE with a work account?
Not with enterprise sign-in. It works in the Antigravity App, the CLI and the IDE extensions, but not in the standalone Antigravity IDE.
Which editors have an Antigravity extension?
VS Code, Visual Studio, JetBrains IDEs, Zed and Xcode, plus Eclipse in Public Preview.
