- Why this got harder, not easier, since Apple went ARM
- Option one: a virtual machine (Parallels Desktop, VMware Fusion, UTM)
- Option two: CrossOver or Whisky (no Windows licence needed)
- Option three: cloud gaming (rent the PC instead of owning one)
- Option four: just check for a native Mac version first
- The uncomfortable part nobody selling you software wants to say
- A worked scenario: choosing between the four options
- Performance tuning once you're up and running
- What I'd buy in 2026
- Frequently asked questions
The short version: in 2026 you've got four real routes into Windows games on a Mac, a paid virtual machine like Parallels, a compatibility layer like CrossOver or Whisky, cloud gaming through GeForce Now or Xbox Cloud Gaming, or buying the native Mac version if one exists. There is no free lunch here, every option trades off cost, performance, or which games work, and anything with kernel-level anti-cheat (Fortnite, Valorant, most competitive shooters) is simply off the table on Apple Silicon no matter what you pay.
Why this got harder, not easier, since Apple went ARM
Boot Camp is dead. Not slowing down, not deprecated, dead. Apple killed it the moment it moved from Intel chips to its own Apple Silicon (M1, M2, M3, M4), because Boot Camp relied on the Mac being able to natively boot an x86 copy of Windows, and Apple Silicon Macs are ARM chips. There is no official way to dual-boot Windows 11 on an M-series Mac. If you bought an Intel MacBook Pro before late 2020, Boot Camp still works on that specific machine, but every Apple Silicon Mac since has to fake it another way. That's the uncomfortable bit most guides gloss over: the "just install Windows" option that used to be the gold standard for Mac gamers has quietly vanished, and it isn't coming back.
So everything below is a workaround, some brilliant, some clunky, none of them identical to owning a Windows PC.
Option one: a virtual machine (Parallels Desktop, VMware Fusion, UTM)
Parallels Desktop is the one most people have heard of. It runs a full copy of Windows 11 for ARM inside a window on your Mac, translating instructions on the fly. Pricing for 2026 sits around £99.99 a year for the standard licence, with a one-off Pro tier for heavier use. VMware Fusion went free for personal use a while back, and UTM is a free open source option, both work similarly.
The catch: you're running Windows for ARM, not Windows for x86, and you're translating a translated instruction set through a virtual machine layer. Older 32-bit games often refuse to install at all. Anything with anti-cheat software that checks for virtual machines, and that's most competitive online games, will detect Parallels and simply refuse to launch, sometimes with a permanent ban on your account if you try to sneak past it. Single-player and older titles, Civilization VI, older Football Manager builds, most indie games, run surprisingly well, often at 70 to 90 percent of native speed on an M3 or M4 chip.
Say you run a small design studio and one client insists on a Windows-only CAD plugin that also happens to be a game engine viewer. You'd install Parallels, buy a Windows 11 licence separately (around £119 for Home), allocate 8GB of RAM and a chunk of your SSD, and you're looking at roughly 45 minutes from a cold start to a working install. That's a realistic timeline, not a marketing one.
Option two: CrossOver or Whisky (no Windows licence needed)
This is the option nobody markets loudly enough. CrossOver, built on the open source Wine project, translates Windows API calls directly into macOS calls without running a full Windows operating system underneath. Whisky is the free, community-built version of essentially the same idea, aimed specifically at gamers, and it's become the go-to for people who don't want to pay a subscription just to play Stardew Valley.
CrossOver costs around $74 as a one-time purchase with a two-week free trial, no ongoing licence fee, no Windows purchase needed. Whisky is entirely free. Both maintain compatibility databases telling you, game by game, whether something works, works with tweaks, or doesn't work at all. Steam itself runs through this layer reasonably well on Apple Silicon, and once it's running you can check whether your Mac can handle a specific game before you buy it, because "it installs" and "it runs at a playable frame rate" are two very different promises.
The realistic step-by-step for a first-timer: download Whisky, create a new "bottle" (a self-contained Windows-like environment), install Steam inside that bottle, log in, download your game, and launch it from within the bottle rather than from your normal Mac applications folder. It sounds fiddly because it is a bit fiddly the first time, but it takes about 20 minutes once you've done it once, and no Windows product key is involved anywhere in that process.
Option three: cloud gaming (rent the PC instead of owning one)
GeForce Now and Xbox Cloud Gaming stream the game from a data centre to your Mac, so your own hardware barely matters. GeForce Now's Ultimate tier runs about £17.99 a month in the UK and gives you 4K streaming with an RTX 4080-class machine doing the actual rendering somewhere else. Xbox Cloud Gaming is bundled into Game Pass Ultimate, around £14.99 a month, and covers the full Xbox library plus a growing number of PC titles.
This is the easiest option for most people, no installs, no compatibility layers, no wondering if anti-cheat will flag you. The trade-off is bandwidth: you need a stable connection of at least 15Mbps for 1080p and closer to 25 to 35Mbps for a decent 4K stream, and any wobble in your broadband turns into visible lag in the middle of a match. You also own nothing. Cancel the subscription and every game you were "playing" is gone. For someone who games two or three evenings a week and doesn't want to think about hardware at all, it's the sensible choice. For anyone building a serious library, it's rented time, not ownership.
Option four: just check for a native Mac version first
This sounds obvious and it's still missed constantly. A meaningful chunk of big releases now ship native Apple Silicon versions, Resident Evil Village, Death Stranding, Baldur's Gate 3, and increasingly Call of Duty titles all run natively on modern Macs through Apple's own Metal graphics framework, no translation layer, no virtual machine, full native performance. Before you spend money or time on any workaround, search the store page for "Apple Silicon" or check the Steam listing, because if a native port exists it will always outperform every workaround on this list.
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The uncomfortable part nobody selling you software wants to say
None of these options give you a Windows gaming PC. They give you a good approximation for a specific, shrinking category of games, mostly single-player, mostly a year or two old, mostly without invasive anti-cheat. If your entire reason for wanting Windows games on a Mac is to play Fortnite, Valorant, Apex Legends competitively, or anything using Easy Anti-Cheat or BattlEye in its strictest mode, stop reading workaround guides and just accept you need a Windows PC or console for those specific titles. I'd rather tell you that plainly now than have you spend £100 on Parallels and a Windows licence only to find your favourite game bans you for "cheat detected" the first time you try to log in, which does happen and is not a glitch, it's the anti-cheat working exactly as designed against virtualisation.
The second uncomfortable truth is about your existing Steam library. If you've been gaming on Windows for years and you're moving to a Mac, don't assume everything you own will simply transfer and run. Some titles that show up in your library under a Mac filter might be hidden or filtered out entirely on Steam's Mac view, and others will show as "playable" through Steam's own compatibility rating but crash on launch through a translation layer that Valve's rating didn't test against. Check individual game pages before you assume, not after you've built a shortlist of twenty titles you're excited to play.
A worked scenario: choosing between the four options
Say you've just switched from a Windows laptop to an M4 MacBook Air and you own about 40 games on Steam, mostly strategy and story titles with two or three multiplayer shooters mixed in. A sensible order of operations looks like this: first, check each title's store page for a native Mac build, that clears maybe eight games instantly with zero setup. Second, install Whisky for free and run your single-player and older titles through it, that likely covers another twenty, with the odd graphics glitch you fix by adjusting settings inside the bottle. Third, for the two or three multiplayer shooters with anti-cheat, accept they won't run at all on the Mac and either subscribe to Xbox Cloud Gaming for those specific evenings or accept you'll play them elsewhere. Total monthly spend under this plan: roughly £15 for the cloud subscription, £0 ongoing for Whisky, and you keep Parallels in reserve only if a stubborn CAD-adjacent tool needs a full Windows environment later.
Performance tuning once you're up and running
Whichever route you pick, a few habits improve things. Lower texture and shadow settings before you judge a game as "unplayable", translation layers lose more performance on high-end graphical settings than on frame rate itself, so dropping from Ultra to High often buys back 15 to 20 frames per second with barely a visible difference. If you're running games through a virtual machine and need to switch tasks without losing your session, the same care you'd take on a Windows machine still applies, and minimising a game rather than force-quitting it avoids a surprising number of corrupted save files inside translated environments, where the safety nets you'd expect on native Windows don't always exist.
And if a specific game refuses to behave no matter what you try, before you assume it's a Mac problem specifically, it's worth ruling out the ordinary causes first, because a good chunk of "won't launch" issues are the same corrupted cache and outdated driver problems Windows users hit too, just compounded by an extra translation layer on top.
What I'd buy in 2026
For most people reading this, I'd start with Whisky because it costs nothing and covers more games than people expect. If you hit a wall with a specific title Whisky can't handle, upgrade to CrossOver for its better support and compatibility database before you jump straight to a full £100-a-year Parallels licence. Only go the Parallels or VMware route if you need Windows itself for non-gaming reasons too, running a specific piece of business software alongside the games, because paying for a full virtual Windows machine purely to play games that a free compatibility layer already handles well is money you don't need to spend. And if the game you bought turns out to be unplayable on your setup after an hour of trying, remember Steam's own two-hour refund window exists precisely for moments like this, use it before that window closes rather than after.
Frequently asked questions
Can an M4 MacBook run Windows games at all?
Yes, through a virtual machine like Parallels, a compatibility layer like Whisky or CrossOver, or cloud gaming, but not through a native Windows dual-boot, since Boot Camp does not exist on any Apple Silicon Mac.
Is Parallels Desktop worth it just for gaming?
Usually not on its own. At around £99.99 a year plus the cost of a Windows licence, it's better value if you also need Windows for work software, otherwise a free tool like Whisky covers most single-player gaming needs at zero cost.
Why won't Fortnite or Valorant run on my Mac?
Both use kernel-level anti-cheat software (Easy Anti-Cheat or Riot Vanguard) that specifically detects and blocks virtual machines and Wine-based compatibility layers, so no current Mac workaround will let them run, and attempting to bypass this risks an account ban.
Do I need to buy Windows to use CrossOver or Whisky?
No. Both translate Windows software calls directly into macOS without installing a full Windows operating system, which is exactly why they're cheaper and, for many titles, simpler than the virtual machine route.